I simply want to start doors from rlogin connections. They're all .js.
I can't figure out any of this.
The whole logon sequence appears even though
I disabled most of it.
The games don't start, I get an error that it's not
found due to the way I've got the path and door game name separate.
Do I need to start them with jsexec?
I've got tons of questions and couldn't
find any answers on the wiki searching for my questions... I've got 3.20d I think.
Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able to access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.
I should be able to
figure it out from there. Plus how to disable all of the new user messages and prompting...
Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025
08:00 am
I simply want to start doors from rlogin connections. They're all .js.
.js written for Synchronet specifically?
I can't figure out any of this.
Did you read https://wiki.synchro.net/howto:game_server ?
The whole logon sequence appears even though I disabled most of it.
Where?
The games don't start, I get an error that it's not found due to the
way I've got the path and door game name separate.
What's the error message?
Do I need to start them with jsexec?
No.
I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got3.20d I
think.
Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be ableto
access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.
If you want an rlogin client to go *directly* to a specific door game,
then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki
page.
If you want all rlogin clients to go directly to your door game menu,
that's also described on that wiki page.
I should be able to figure it out from there. Plus how to disablemessages
all of the new user
and prompting...
Can you be more specific? Some new user messages/prompts can be disabled
in
SCFG->System-> New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications
or modopts settings. -- digital man (rob)
* In a message originally to Martin Kazmaier, Digital Man said:
Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am
I simply want to start doors from rlogin connections. They're all .js.
.js written for Synchronet specifically?
I can't figure out any of this.
Did you read https://wiki.synchro.net/howto:game_server ?
Yes.
The whole logon sequence appears even though I disabled most of it.
Where?
In the ctrl file.
The games don't start, I get an error that it's not found due to the way I've got the path and door game name separate.
What's the error message?
I got around that.
Do I need to start them with jsexec?
No.
I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got3.20d I
think.
Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be ableto
access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.
If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.
Yes, the door is starting after the bulletins and other things appear, right before the menu would. I'm using xtrn=GOOBLE as an example.
If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.
I should be able to figure it out from there. Plus how to disable all of the new usermessages
and prompting...
Can you be more specific? Some new user messages/prompts can be
Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
19 2025 05:37 pm
* In a message originally to Martin Kazmaier, Digital Man said:
2025Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19
08:00 am
allI simply want to start doors from rlogin connections. They're
.js.
.js written for Synchronet specifically?
I can't figure out any of this.
Did you read https://wiki.synchro.net/howto:game_server ?
modopts.iniYes.
it.The whole logon sequence appears even though I disabled most of
Where?
In the ctrl file.
What file is that?
I had jsexec followed by the .js script loading after the path. Simple user error.theThe games don't start, I get an error that it's not found due to
way I've got the path and door game name separate.
What's the error message?
I got around that.
Still, I think we'd like to know what the error message was.
Do I need to start them with jsexec?
No.
wikiI've got tons of questions and couldn't find any answers on the
searching for my questions... I've got3.20d I
think.
selfSorry, I'm in over my head... I really thought this would be
ableexplanatory and a piece of cake. I just want to have my users be
forto
access .js arcade games locally. I just need one working example
startrek, gooble gooble, chicken delivery or Lemons.
game,If you want an rlogin client to go *directly* to a specific door
doorthen the rlogin *client* needs to specify the internal code of that
wiki(xtrn) in the Rlogin terminal string, as documented in the above
page.
Yes, the door is starting after the bulletins and other things appear,right
before the menu would. I'm using xtrn=GOOBLE as an example.
Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts. -- digital man (rob)
I added that and it still does the same thing. I gave up and am using an external server. This was quite unpleasant. I followed the instructions
to the letter and it didn't work as stated.
I added that and it still does the same thing. I gave up and am using
an external server. This was quite unpleasant. I followed the
instructions to the letter and it didn't work as stated.
Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
19 2025 09:13 pm
I added that and it still does the same thing. I gave up and am usingan
external server. This was quite unpleasant. I followed theinstructions
to the letter and it didn't work as stated.
The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0d f19
Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.
I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)
Sorry, I expect things to work as documented and to be accessible
to those with mental/emotional disabilities.
Re: Totally Confused...
By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 09:13 pm
I added that and it still does the same thing. I gave up and am usingan
external server. This was quite unpleasant. I followed theinstructions
to the letter and it didn't work as stated.
The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0 f19
Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.
I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)
Martin Kazmaier wrote to Digital Man <=-
* In a message originally to Martin Kazmaier, Digital Man said:
Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
19 2025 09:13 pm
I added that and it still does the same thing. I gave up and am usingan
external server. This was quite unpleasant. I followed theinstructions
to the letter and it didn't work as stated.
The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0d f19
Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.
I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)
Sorry, I expect things to work as documented
and to be accessible to
those with mental/emotional disabilities.
Have you never dealt with a neuro-divergent individual? We can be difficult, but we totally mean well. Our brains don't work like
normal people's, we don't think coherently or cohesively, but we can
I added that and it still does the same thing. I gave up and am usingan
external server. This was quite unpleasant. I followed theinstructions
to the letter and it didn't work as stated.
I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)
Have you never dealt with a neuro-divergent individual?
We can be
difficult, but we totally mean well. Our brains don't work like normal people's, we
don't think coherently or cohesively, but we can be highly intelligent. That's the only way we remain semi-lucid. I didn't mean to cause you difficulty, I just don't deal well when things don't work the way they are supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real name isn't accepted as the same as the handle (sbbs simply reports that it's either a dupe or invalid) as I think it's only 1 word.
I'd love to be able to get
this to work, but until then I'll be semi-satisfied with using the anet online game server for individual games.
Re: Totally Confused... By: Martin Kazmaier to Digital Man on Sat Dec
20 2025 03:16 pm
Sorry, I expect things to work as documented and to be accessible to those with mental/emotional disabilities.
if you had to deal with yourself, would you be happy with your error reporting ablilities?
what you should do when having an issue is report what os you are running,
what version of the software you are running, and provide screen captures
of your configuration.
your problems weren't really that bad. if you would have ran the latest version of synchronet and toggled off what you didn't want to see, it
would have worked.
Re: Totally Confused...
By: Martin Kazmaier to Digital Man on Sat Dec 20 2025 05:53 pm
usingI added that and it still does the same thing. I gave up and am
an
external server. This was quite unpleasant. I followed theinstructions
to the letter and it didn't work as stated.
--I agree: you've been quite unpleasant to deal with. Good riddance.
digital man (rob)
Have you never dealt with a neuro-divergent individual?
Of course I have.
We can be difficult, but we totally mean well. Our brains don't work like normal people's, we don't think coherently or cohesively,are
but we can be highly intelligent. That's the only way we remain semi-lucid. I didn't mean to cause you difficulty, I just don't
deal well when things don't work the way they
supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real nameisn't
accepted as the same as the handle (sbbs simply reports that it'seither a
dupe or invalid) as I think it's only 1 word.
And I told you how to disable that real name prompt.
If you connect a second time with the same name, that wouldn't be another new user either, so "every time" sounds incorrect as well.
I'd love to be able to get this to work, but until then I'll be semi-satisfied with using the anet online game server for individual games.
Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol -- digital man (rob)
supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real nameisn't
accepted as the same as the handle (sbbs simply reports that it'seither a
dupe or invalid) as I think it's only 1 word.
And I told you how to disable that real name prompt.
Ok, I just went through every message from you to me and didn't see that. Could you please tell me again?
If you connect a second time with the same name, that wouldn't be another new user either, so "every time" sounds incorrect as well.
It is forcing me to create a new user each time I connect because the real name is invalid or duplicate. It doesn't say which. I have multiple users with the same handle and different real names... That on it's own is confusing.
Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol -- digital man (rob)
Yep, he's got it working so I can use that until I can manage this. I would love to work with you on this and will try to calm down my idiosynchracies (sorry I couldn't remember how to spell that) so that I'm easier to deal with. He spent about 2 years to get his to the state that it's at. Rob McGee (x-bit) also has a game server. His just asks for username and location as well as mouse reporting and ansi on new user connection. I was hoping to get to that state. Exodus also has one set up so that people can access sbbs games from his Renegade. If that many people can use it, it shouldn't be as difficult as I've experienced. Perhaps they all used a newer version.
I just went to the synchronet website, which seemed the logical
place to get the latest version. I did read the game server wiki (thanks to Stringray for pointing me to that) and follow it's instructions before I had my melt-down.
I just don't deal well when things don't work the way they are
supposed to. In my case, it's the new user procedure that needs to
be disabled.
Every time I connect, it's as a new user and the real name isn't
accepted as the same as the handle (sbbs simply reports that it's
either a dupe or invalid) as I think it's only 1 word. I'd love to
be able to get this to work, but until then I'll be semi-satisfied
with using the anet online game server for individual games.
Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol
Thank you MRO, you were uncharacteristically understanding... As far as
I knew,I was running the latest version. I got it from the official website. Perhaps I'll try again.
| Sysop: | Lockery |
|---|---|
| Location: | Asheville, NC |
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