• Totally Confused...

    From Martin Kazmaier@VERT to All on Fri Dec 19 08:00:00 2025
    I simply want to start doors from rlogin connections. They're all .js. I can't figure out any of this. The whole logon sequence appears even though I disabled most of it. The games don't start, I get an error that it's not
    found due to the way I've got the path and door game name separate. Do I
    need to start them with jsexec? I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got 3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self
    explanatory and a piece of cake. I just want to have my users be able to access .js arcade games locally. I just need one working example for
    startrek, gooble gooble, chicken delivery or Lemons. I should be able to figure it out from there. Plus how to disable all of the new user messages
    and prompting...

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Fri Dec 19 13:14:19 2025
    Re: Totally Confused...
    By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?

    The whole logon sequence appears even though
    I disabled most of it.

    Where?

    The games don't start, I get an error that it's not
    found due to the way I've got the path and door game name separate.

    What's the error message?

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't
    find any answers on the wiki searching for my questions... I've got 3.20d I think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able to access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.

    If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.

    I should be able to
    figure it out from there. Plus how to disable all of the new user messages and prompting...

    Can you be more specific? Some new user messages/prompts can be disabled in SCFG->System->New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications or modopts settings.
    --
    digital man (rob)

    Rush quote #86:
    Follow men's eyes as they look to the skies .. Jacob's Ladder
    Norco, CA WX: 74.6øF, 36.0% humidity, 3 mph W wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Martin Kazmaier@VERT to Digital Man on Fri Dec 19 17:37:00 2025
    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025
    08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of it.

    Where?

    In the ctrl file.

    The games don't start, I get an error that it's not found due to the
    way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able
    to
    access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game,
    then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki
    page.


    Yes, the door is starting after the bulletins and other things appear, right before the menu would. I'm using xtrn=GOOBLE as an example.

    If you want all rlogin clients to go directly to your door game menu,
    that's also described on that wiki page.

    I should be able to figure it out from there. Plus how to disable
    all of the new user
    messages
    and prompting...

    Can you be more specific? Some new user messages/prompts can be disabled
    in
    SCFG->System-> New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications
    or modopts settings. -- digital man (rob)

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Fri Dec 19 18:46:41 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm


    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of it.

    Where?

    In the ctrl file.

    What file is that?

    The games don't start, I get an error that it's not found due to the way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Still, I think we'd like to know what the error message was.

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able
    to
    access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.


    Yes, the door is starting after the bulletins and other things appear, right before the menu would. I'm using xtrn=GOOBLE as an example.

    Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts.
    --
    digital man (rob)

    Synchronet "Real Fact" #122:
    Synchronet v2.30a (DOS & OS/2) was released on 5-30-97, 20 months after v2.20b Norco, CA WX: 61.9øF, 72.0% humidity, 0 mph N wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From MRO@VERT/BBSESINF to Martin Kazmaier on Fri Dec 19 21:10:03 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm


    If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.

    I should be able to figure it out from there. Plus how to disable all of the new user
    messages
    and prompting...

    Can you be more specific? Some new user messages/prompts can be


    those screens that show up can be disabled by doing [atcode[POFF[poff]

    i'll show you a super sloppy way to do it.

    backup c:\sbbs\text

    go in there and do
    for %f in (*.*) do call echo @POFF@ >%f
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Martin Kazmaier@VERT to Digital Man on Fri Dec 19 21:13:00 2025
    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
    19 2025 05:37 pm


    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19
    2025
    08:00 am

    I simply want to start doors from rlogin connections. They're
    all
    .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of
    it.

    Where?

    In the ctrl file.

    What file is that?
    modopts.ini
    The games don't start, I get an error that it's not found due to
    the
    way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Still, I think we'd like to know what the error message was.
    I had jsexec followed by the .js script loading after the path. Simple user error.
    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the
    wiki
    searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be
    self
    explanatory and a piece of cake. I just want to have my users be
    able
    to
    access .js arcade games locally. I just need one working example
    for
    startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door
    game,
    then the rlogin *client* needs to specify the internal code of that
    door
    (xtrn) in the Rlogin terminal string, as documented in the above
    wiki
    page.


    Yes, the door is starting after the bulletins and other things appear,
    right
    before the menu would. I'm using xtrn=GOOBLE as an example.

    Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts. -- digital man (rob)

    I added that and it still does the same thing. I gave up and am using an external server. This was quite unpleasant. I followed the instructions
    to the letter and it didn't work as stated.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Sat Dec 20 04:50:52 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 09:13 pm

    I added that and it still does the same thing. I gave up and am using an external server. This was quite unpleasant. I followed the instructions
    to the letter and it didn't work as stated.

    The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0df19

    Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.

    I agree: you've been quite unpleasant to deal with. Good riddance.
    --
    digital man (rob)

    Sling Blade quote #14:
    Karl Childers: Some folks call it a sling blade, I call it a kaiser blade. Norco, CA WX: 48.3øF, 91.0% humidity, 1 mph NW wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From MRO@VERT/BBSESINF to Martin Kazmaier on Sat Dec 20 14:53:48 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 09:13 pm


    I added that and it still does the same thing. I gave up and am using
    an external server. This was quite unpleasant. I followed the
    instructions to the letter and it didn't work as stated.

    what instructions?
    on the wiki.

    let everyone know so it can be corrected.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Martin Kazmaier@VERT to Digital Man on Sat Dec 20 15:16:00 2025
    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
    19 2025 09:13 pm

    I added that and it still does the same thing. I gave up and am using
    an
    external server. This was quite unpleasant. I followed the
    instructions
    to the letter and it didn't work as stated.

    The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0d f19

    Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.

    I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)

    Sorry, I expect things to work as documented and to be accessible to those
    with mental/emotional disabilities.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From MRO@VERT/BBSESINF to Martin Kazmaier on Sat Dec 20 18:39:26 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Sat Dec 20 2025 03:16 pm

    Sorry, I expect things to work as documented and to be accessible
    to those with mental/emotional disabilities.


    if you had to deal with yourself, would you be happy with your error
    reporting ablilities?

    what you should do when having an issue is report what os you are running, what version of the software you are running, and provide screen captures
    of your configuration.

    your problems weren't really that bad. if you would have ran the latest version of synchronet and toggled off what you didn't want to see, it would have worked.

    you dont want to get it working.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Martin Kazmaier@VERT to Digital Man on Sat Dec 20 17:53:00 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 09:13 pm

    I added that and it still does the same thing. I gave up and am using
    an
    external server. This was quite unpleasant. I followed the
    instructions
    to the letter and it didn't work as stated.

    The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0 f19

    Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.

    I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)

    Have you never dealt with a neuro-divergent individual? We can be difficult, but we totally mean well. Our brains don't work like normal people's, we
    don't think coherently or cohesively, but we can be highly intelligent.
    That's the only way we remain semi-lucid. I didn't mean to cause you difficulty, I just don't deal well when things don't work the way they are supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real name isn't accepted as the same as the handle (sbbs simply reports that it's either a
    dupe or invalid) as I think it's only 1 word. I'd love to be able to get
    this to work, but until then I'll be semi-satisfied with using the anet
    online game server for individual games.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Gamgee@VERT/PALANTIR to Martin Kazmaier on Sat Dec 20 20:00:51 2025
    Martin Kazmaier wrote to Digital Man <=-

    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
    19 2025 09:13 pm

    I added that and it still does the same thing. I gave up and am using
    an
    external server. This was quite unpleasant. I followed the
    instructions
    to the letter and it didn't work as stated.

    The rlogin_xtrn_logon = false support was added 8 months ago: https://gitlab.synchro.net/main/sbbs/-/commit/3cd0394caaee67343bd1a58091b0d f19

    Your version of Synchronet (and specifically, your exec/logon.js file) is older than that.

    I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)

    Sorry, I expect things to work as documented

    They do, when configured correctly.

    and to be accessible to
    those with mental/emotional disabilities.

    The ADA doesn't apply to BBS software. <SHRUG>




    ... So easy, a child could do it. Child sold separately.
    --- MultiMail/Linux v0.52
    þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
  • From MRO@VERT/BBSESINF to Martin Kazmaier on Sat Dec 20 20:37:10 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Sat Dec 20 2025 05:53 pm

    Have you never dealt with a neuro-divergent individual? We can be difficult, but we totally mean well. Our brains don't work like
    normal people's, we don't think coherently or cohesively, but we can


    quit being a faggot. get over your own bullshit and learn new things.
    you did it before and you can do it again. it's not a dick, don't take it
    so hard. you did a lot with your own bbs so quit being lazy and learn again.

    god damn.

    quit making excuses.
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Digital Man@VERT to Martin Kazmaier on Sat Dec 20 19:12:46 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Sat Dec 20 2025 05:53 pm

    I added that and it still does the same thing. I gave up and am using
    an
    external server. This was quite unpleasant. I followed the
    instructions
    to the letter and it didn't work as stated.

    I agree: you've been quite unpleasant to deal with. Good riddance. -- digital man (rob)

    Have you never dealt with a neuro-divergent individual?

    Of course I have.

    We can be
    difficult, but we totally mean well. Our brains don't work like normal people's, we
    don't think coherently or cohesively, but we can be highly intelligent. That's the only way we remain semi-lucid. I didn't mean to cause you difficulty, I just don't deal well when things don't work the way they are supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real name isn't accepted as the same as the handle (sbbs simply reports that it's either a dupe or invalid) as I think it's only 1 word.

    And I told you how to disable that real name prompt.

    If you connect a second time with the same name, that wouldn't be another new user either, so "every time" sounds incorrect as well.

    I'd love to be able to get
    this to work, but until then I'll be semi-satisfied with using the anet online game server for individual games.

    Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol
    --
    digital man (rob)

    Sling Blade quote #6:
    Karl: he should've had a chance to grow up. He would had fun some time.
    Norco, CA WX: 57.5øF, 84.0% humidity, 0 mph NW wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Martin Kazmaier@VERT to MRO on Sat Dec 20 19:19:00 2025
    * In a message originally to Martin Kazmaier, MRO said:

    Re: Totally Confused... By: Martin Kazmaier to Digital Man on Sat Dec
    20 2025 03:16 pm

    Sorry, I expect things to work as documented and to be accessible to those with mental/emotional disabilities.


    if you had to deal with yourself, would you be happy with your error reporting ablilities?

    what you should do when having an issue is report what os you are running,

    what version of the software you are running, and provide screen captures
    of your configuration.

    your problems weren't really that bad. if you would have ran the latest version of synchronet and toggled off what you didn't want to see, it
    would have worked.

    Thank you MRO, you were uncharacteristically understanding... As far as I knew,I was running the latest version. I got it from the official website. Perhaps I'll try again.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Martin Kazmaier@VERT to Digital Man on Sun Dec 21 00:45:00 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Sat Dec 20 2025 05:53 pm

    I added that and it still does the same thing. I gave up and am
    using
    an
    external server. This was quite unpleasant. I followed the
    instructions
    to the letter and it didn't work as stated.

    I agree: you've been quite unpleasant to deal with. Good riddance.
    --
    digital man (rob)

    Have you never dealt with a neuro-divergent individual?

    Of course I have.

    We can be difficult, but we totally mean well. Our brains don't work like normal people's, we don't think coherently or cohesively,
    but we can be highly intelligent. That's the only way we remain semi-lucid. I didn't mean to cause you difficulty, I just don't
    deal well when things don't work the way they
    are
    supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real name
    isn't
    accepted as the same as the handle (sbbs simply reports that it's
    either a
    dupe or invalid) as I think it's only 1 word.

    And I told you how to disable that real name prompt.

    Ok, I just went through every message from you to me and didn't see that.
    Could you please tell me again?

    If you connect a second time with the same name, that wouldn't be another new user either, so "every time" sounds incorrect as well.

    It is forcing me to create a new user each time I connect because the real
    name is invalid or duplicate. It doesn't say which. I have multiple users with the same handle and different real names... That on it's own is confusing.

    I'd love to be able to get this to work, but until then I'll be semi-satisfied with using the anet online game server for individual games.

    Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol -- digital man (rob)


    Yep, he's got it working so I can use that until I can manage this. I would love to work with you on this and will try to calm down my idiosynchracies (sorry I couldn't remember how to spell that) so that I'm easier to deal
    with. He spent about 2 years to get his to the state that it's at. Rob
    McGee (x-bit) also has a game server. His just asks for username and
    location as well as mouse reporting and ansi on new user connection. I was hoping to get to that state. Exodus also has one set up so that people can access sbbs games from his Renegade. If that many people can use it, it shouldn't be as difficult as I've experienced. Perhaps they all used a newer version. I just went to the synchronet website, which seemed the logical
    place to get the latest version. I did read the game server wiki (thanks to Stringray for pointing me to that) and follow it's instructions before I had
    my melt-down.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Sun Dec 21 03:13:52 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Sun Dec 21 2025 12:45 am

    supposed to. In my case, it's the new user procedure that needs to be disabled. Every time I connect, it's as a new user and the real name
    isn't
    accepted as the same as the handle (sbbs simply reports that it's
    either a
    dupe or invalid) as I think it's only 1 word.

    And I told you how to disable that real name prompt.

    Ok, I just went through every message from you to me and didn't see that. Could you please tell me again?

    Here are those instructions again, verbatim:

    You can eliminate that prompt entirely by creating the file ctrl/text.ini and adding the following line:
    EnterYourRealName = ""

    If you connect a second time with the same name, that wouldn't be another new user either, so "every time" sounds incorrect as well.

    It is forcing me to create a new user each time I connect because the real name is invalid or duplicate. It doesn't say which. I have multiple users with the same handle and different real names... That on it's own is confusing.

    That doesn't make sense - if the rlogin-supplied user name already exists in your BBS's userbase, the user will not go through another new user registration again. It sounds like you're specifying a different username for each new rlogin connection. Your BBS's terminal server log output would clarify what's happening. i.e. compare the server log output between 2 successive connections. If the first connection completes the new user registration process, then a second connection (with the same username) should not start a new user registration again.

    Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol -- digital man (rob)

    Yep, he's got it working so I can use that until I can manage this. I would love to work with you on this and will try to calm down my idiosynchracies (sorry I couldn't remember how to spell that) so that I'm easier to deal with. He spent about 2 years to get his to the state that it's at. Rob McGee (x-bit) also has a game server. His just asks for username and location as well as mouse reporting and ansi on new user connection. I was hoping to get to that state. Exodus also has one set up so that people can access sbbs games from his Renegade. If that many people can use it, it shouldn't be as difficult as I've experienced. Perhaps they all used a newer version.

    The "newer version" (actually *versions*) of logon.js just add some more options that some sysops requested and can enable, as documented, but aren't required for baisc game server functionality. The basic rlogin-game-server functionality has been in Synchronet's logon.js for a long time now and isn't that complex to setup.

    I just went to the synchronet website, which seemed the logical
    place to get the latest version. I did read the game server wiki (thanks to Stringray for pointing me to that) and follow it's instructions before I had my melt-down.

    The rlogin/game-server support in Synchronet is controlled via the exec/logon.js script. You can see the edit history of this script (and download the latest version of it) here:
    https://gitlab.synchro.net/main/sbbs/-/commits/master/exec/logon.js

    Or... you could upgrade to the latest development build of Synchronet (which includes an updated logon.js) by following the instructions here:
    https://wiki.synchro.net/install:dev
    That's also the *second* link on the "download" "Synchronet for Windows" option at "the synchronet website" (www.synchro.net).
    --
    digital man (rob)

    Sling Blade quote #8:
    Karl Childers: I don't reckon I got no reason to kill nobody.
    Norco, CA WX: 50.6øF, 92.0% humidity, 0 mph NNE wind, 0.00 inches rain/24hrs ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Accession@VERT/PHARCYDE to Martin Kazmaier on Sun Dec 21 08:59:46 2025
    Hey Martin!

    On Sat, 20 Dec 2025 17:53:00 +0000, you wrote:

    I just don't deal well when things don't work the way they are
    supposed to. In my case, it's the new user procedure that needs to
    be disabled.

    It works just fine if you had a version of Synchronet installed that supported what you're trying to do!

    Every time I connect, it's as a new user and the real name isn't
    accepted as the same as the handle (sbbs simply reports that it's
    either a dupe or invalid) as I think it's only 1 word. I'd love to
    be able to get this to work, but until then I'll be semi-satisfied
    with using the anet online game server for individual games.

    This might have been addressed recently, if I remember right. But your Synchronet install would need to be updated to the latest. The instructions to do this are also on the wiki.

    Regards,
    Nick

    ... Sarcasm: because beating people up is illegal.
    --- GoldED+/LNX 1.1.5-b20250409
    * Origin: _thePharcyde telnet://bbs.pharcyde.org (Wisconsin) (723:1/1)
    ï¿­ Synchronet ï¿­ _thePharcyde telnet://bbs.pharcyde.org (Wisconsin)
  • From Accession@VERT/PHARCYDE to Digital Man on Sun Dec 21 09:07:46 2025
    Hey Digital!

    On Sat, 20 Dec 2025 19:12:46 -0800, you wrote:

    Cool. I've never heard of it. Looks like it's running Synchronet: a-net-online.lol

    Aw jeez. *facepalm*

    Looks like the wiki worked for that sysop! :D

    Regards,
    Nick

    ... Sarcasm: because beating people up is illegal.
    --- GoldED+/LNX 1.1.5-b20250409
    * Origin: _thePharcyde telnet://bbs.pharcyde.org (Wisconsin) (723:1/1)
    ï¿­ Synchronet ï¿­ _thePharcyde telnet://bbs.pharcyde.org (Wisconsin)
  • From Accession@VERT/PHARCYDE to Martin Kazmaier on Sun Dec 21 09:11:32 2025
    Hey Martin!

    On Sat, 20 Dec 2025 19:19:00 +0000, you wrote:

    Thank you MRO, you were uncharacteristically understanding... As far as
    I knew,I was running the latest version. I got it from the official website. Perhaps I'll try again.

    You are running the latest full package installer (which is not updated daily). Right above that on the same page as the link for that installer, is "Development Update Instructions":

    https://wiki.synchro.net/install:dev

    Get the latest binaries in the "Pre-built Executables" section and follow those instructions. Don't forget to run "jsexec update". Don't do /anything/ else until you are fully updated to the latest version. Then, and only then.. go back and do what DM originally told you do in regards to your RLogin server thing.

    If after that you still have issues, bring them here and ask your questions a bit more respectfully, if that's possible.

    Regards,
    Nick

    ... Sarcasm: because beating people up is illegal.
    --- GoldED+/LNX 1.1.5-b20250409
    * Origin: _thePharcyde telnet://bbs.pharcyde.org (Wisconsin) (723:1/1)
    ï¿­ Synchronet ï¿­ _thePharcyde telnet://bbs.pharcyde.org (Wisconsin)